ODS and F-16 textures

Operation Desert Storm theater

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javanree
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Posts: 29
Joined: 2001-09-01 22:01:01

ODS and F-16 textures

Post by javanree » 2002-08-31 23:20:00

Small questions.

I designed a small TE which runs well. To go with it, a friend made 2 different skins, one for ROKAF F-16's and one for USAF F-16's.

After applying them to ODS (putting them in terrdata\objectsdesstorm\skins and running texinstaller) when I enter F4 with ODS and start my TE, all my jets have a ROKAF skin (tex ID 1185), not the USAF skin (tex 10)

How can I make certain squads use ROKAF skin (Tex ID 1185) and certain squads USAF skin (Tex ID 10) in ODS, or is this just not possible?

Thanks,
Jan-Albert van Ree

javanree
Recruit
Posts: 29
Joined: 2001-09-01 22:01:01

Re: ODS and F-16 textures

Post by javanree » 2002-09-03 10:35:00

Issue "solved" thanks to Widowmaker... apparently only the ROKAF F-16 skin can easily be replaced.

A few more things I learned which I never could find anywhere :

F-16 body/tail skins are selected based on squadron name (such as 149, 56 etc etc)
(squad name) % 6 determines what skin

1,2,5 and 6 give a USAF skin (body texture 10) and 3 and 4 give ROKAF skin (body texture 1185)

For instance squad name 7
7 % 6 = 1 => USAF skin.
Haven't tested yet which number goes with which tail, but that should be quite easy to do. Squad names can be altered in Tacedit, without any consequence for the TE/Campaign AFAIK.

Snake Man, might be something to add to one of the FAQ's ??

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