derstef wrote:@ Zaggy:
yes advertising would be necessary!!!
IF the time will come, could you tell us more about the issue with water barriered theaters?
I'm definately not the expert on this, BUT as I understand it F4 has a problem with transporting materiel over water... the reason, you need to load a unit onto a ship or a/c to transport it across the 'barrier'. F4 doesnt deal with this well, in fact, not at all; so I'm told. So what will happen, is all your ground units will advance to the coast, and stop! Not good for a dynamic campaign!
I've a few idea's on how to fix this, but yeah...
Now the next thing I MUST say is, when it comes to new theaters, FORGET THE FACTS! By this I mean, do you really think that both sides will leave their airbases as we see in F4? a/c lined up nicely on ramps, no extra dispersals built, no extra HAS's, no camoflaguing of taxiways, etc? Look at what the dev teams have done; a great job mind you, but they have modelled a PEACE TIME Military base! Despite the 'accuracy', its really not that 'accurate'... One of the first things the US did in Saudi (and later in Iraq and Afgahnistan) was to seriously upgrade the base infrastructure IN CASE of conflict... As things escalated, so did construction!
So, whatever you do, you need to find some ppl who understand a bit about dispersals, how theyre formed and used, etc, and get these ppl into the game on Airbase work...
The same will also go for any major military emplacement in theater...
As for theaters, I would suggest a Nordic-type theater, just a bit further north, for a 'classic EF2000' type scenario. Why?
i) the tileset is going to be simplier than other area's
ii) if you get the original Nordic guys involved (who are nice guys as I remember, like striker), you'll have the basis of your research done
iii) you can model a nice, BIG full scale war with Russia vs the West, you've plenty of water for naval fun and relatively small transit times!
iv) visually, its one of the prettiest area's on earth!
And if you wanted to really do it justice, you can add 3-5% power to the jets and a little extra to the lift co-efficents on the flightmodel - all that COLD, THICK air, REALLY gets the jets to shovel along with NOTICABLE performance increases!
The negatives: the main one is the Nordic Peninsula (is that the right name for it?) extends ABOVE 60N lat - this is important as SRTM 3ArcS data only goes that far! So, if youre going to go with the 250m terrain, you'll need that coder I was talking about above to get to work on some of the 30ArcS data (GTopo30, DEM, etc) out there, write some good interpolation algorithms on it, to get it down to 3ArcS (that would be fun actually - wouldnt be that hard a app to write), then the fun bit would be to 'merge' it smoothly with the SRTM data from further south... Again, not hard if you know how!
BUT, once you have this data put together, you should be able to contact Bluey and get a 250m L0 made...
It would be a good and unique theater...