SM
I wanted to add use swamp tiles, but there were some transitions tiles and city tiles missing. I used the clonebrush in PSP to create transition, city, and river and road tiles. I created the M,L, and T files and added them all to the texture.zip. I updated the texture.bin and fartiles. I thought everything went smoothly, but in the tile palette in TV the river and road tiles don't look right.
As you can see the river appears to be offset and not centered in the tile. I did have to re-save the Htiles as reduced 256 colours after the fact, because I initially save them as RGB 8bit. I found 1 difference when I compared the file size. The original is 111k and my modified tile is 70k in size. Do you have any ideas why this is happening or what the problme is?
Thanks,
Epic
Adding Tiles to Texture.Zip
Moderators: Lone Wolf, Snake Man
-
- 2nd Lt
- Posts: 72
- Joined: 2006-10-03 22:01:01
- Location: Hanover, ON Canada
-
- 2nd Lt
- Posts: 72
- Joined: 2006-10-03 22:01:01
- Location: Hanover, ON Canada
Modified Terrain View
SM
The problem is in the new modified Terrain View, which is capable of using a larger number of tiles. I switched to the old version of Terrain Viewand the tile palette problem is fixed.
I used the modified Terrain View file to load the original texture.bin and texture.zip and it had the same problem.
Can someone else verify this?
Epic
The problem is in the new modified Terrain View, which is capable of using a larger number of tiles. I switched to the old version of Terrain Viewand the tile palette problem is fixed.
I used the modified Terrain View file to load the original texture.bin and texture.zip and it had the same problem.
Can someone else verify this?
Epic
-
- 2nd Lt
- Posts: 72
- Joined: 2006-10-03 22:01:01
- Location: Hanover, ON Canada
New Terrain View
Phoenix
I never thought to actually insert the new tiles to see if they worked. I just assumed I had done something wrong.
Thanks,
Epic
I never thought to actually insert the new tiles to see if they worked. I just assumed I had done something wrong.
Thanks,
Epic
Who is online
Users browsing this forum: ClaudeBot [Bot] and 0 guests