Maybe a photoreallistic theater?

Terrain / Theater editing

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Com_gp
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Maybe a photoreallistic theater?

Post by Com_gp » 2007-03-31 20:37:52

Hi everybody,

I was just wondering how posible is to make now a photoreallistic theater for Falcon...

I installed RV a couple of days ago and I´m amazed of how fast it works and since baldeagle said there is not anymore 4096 limit... could a photoreallistic theater be done?

Also I´ve been checking what you guys have been doing with SRTM data and it looks great, if we could join the two things maybe we could get a REALLy good looking theater, I mean, something close to FS2004, not that repeating tiles anymore... (it has been a dream of mine since a few years...)

For me its not hard to make tools for autocreating a theater (most of them are already done) but there is a few things that I thing should be discussed before.

- what tile limit do we have now ? - this is important because if using default resolution 1km at L2 then its one tile per square km, that means lots of tiles.
- Choose a place of earth where its easy (and free) to get the data, for anything done with FS2002/4/X is easy to get the data, its just a quadtree structure with depth of 15, I could get all sat data really fast.
-The theater shouldn´t be really big, no 128 segment
-A problem with roads and paths in the tileset file, should make a tool for autocreate paths from arcgis data? any other solution?

The closest of making this was the canary islands I made some years ago, but it had 2km L2 resolution to cover arround 7000 sq km.
http://smg.photobucket.com/albums/v736/ ... ds%20test/

Anyways, this is just an idea, the biggest problem I think is getting the data from a war area now that 4096 tile limit has been solved

Regards to everybody,

Com_GP

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Sherlock
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Post by Sherlock » 2007-03-31 22:27:25

Sorry to be the bearer of bad news but I have heard the limit is still 256 SETS of tiles (meaning 256 sets of 16 tiles each, maximum) so there still is a limit of 4,096 tiles.

BUT

to the best of my knowledge no one has had a texture.zip / texture set that has exceeded 256 sets to really try it.
Sherlock
Victurous te Saluto

Com_gp
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Posts: 322
Joined: 2000-12-14 23:01:01
Location: Spain

Post by Com_gp » 2007-03-31 22:58:20

Mmmmmmmh, I thought the problem had already been solved because of this post.

viewtopic.php?p=171296#171296

But it seems that you are right... only 256 sets..., now the point is... how many tiles per set (still 16?)

BTW, I had a zip somewhere with 5000 tiles for nevada, I will try to find it although I think its too hard, loooooooooooooong way back

Com_GP

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Sherlock
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Post by Sherlock » 2007-03-31 23:02:43

Com_gp wrote: But it seems that you are right... only 256 sets..., now the point is... how many tiles per set (still 16?)

Com_GP
Yes, as I understand it, a set cannot consist of more than 16 tiles.
Sherlock
Victurous te Saluto

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