nice work Agamoth
is that bunker/hide working properly in-game? geo, fire lods all working as they should?
Search found 13 matches
- 2007-12-04 23:34:12
- Forum: Vietnam: The Experience (ArmA)
- Topic: new units
- Replies: 36
- Views: 30815
- 2007-12-03 00:32:48
- Forum: ArmA Editing
- Topic: Get your edited BIsoldier ingame tutorial
- Replies: 2
- Views: 8025
I wrote two tutorial on getting the BISoldier in-game and also Synides MLODS. I am getting absolutely loads of PM`s regarding the wounds not working. The main thing that seems to fix these problems is the CaSe SeNsItIvE issue, using all lower case seems to work fine. Also in the config changing the ...
- 2007-11-17 19:31:29
- Forum: ArmA Editing
- Topic: Creating custom building Ruins models
- Replies: 8
- Views: 13750
- 2006-03-24 17:36:52
- Forum: WrpTool
- Topic: Even more forest problems...
- Replies: 6
- Views: 15449
Re: Even more forest problems...
Many thanks W0lle,
I will give that a try - im willing to do almost anything at this stage
cheers
John
*EDIT*
Didnt work mate - I just keep getting "model XXX.p3d not found (magic)" errors
never mind- it was worth a try
I will give that a try - im willing to do almost anything at this stage
cheers
John
*EDIT*
Didnt work mate - I just keep getting "model XXX.p3d not found (magic)" errors
never mind- it was worth a try
- 2006-03-18 03:48:57
- Forum: WrpTool
- Topic: Even more forest problems...
- Replies: 6
- Views: 15449
Re: Even more forest problems...
I have afew test island where the forest square works, many of the forest squares work ok on this island, just most dont. The island wouldnt work `as is` in ofp because of the replace object lines in the configuration so its a bit pointless trying it in OFP. there are islands in VBS that use the for...
- 2006-03-18 03:08:57
- Forum: WrpTool
- Topic: Even more forest problems...
- Replies: 6
- Views: 15449
Re: Even more forest problems...
Ahh, yes I realise that snake_man,
But I was hoping someone would have maybe some idea as to a fix for ofp/vbs1.
I woudn not have asked here but If i asked this question on the vbs1 forums the first answer probably be "have you tried the PMC site?"
sorry to trouble you
John
But I was hoping someone would have maybe some idea as to a fix for ofp/vbs1.
I woudn not have asked here but If i asked this question on the vbs1 forums the first answer probably be "have you tried the PMC site?"
sorry to trouble you
John
- 2006-03-18 01:56:05
- Forum: WrpTool
- Topic: Even more forest problems...
- Replies: 6
- Views: 15449
Even more forest problems...
I know this is quite a popular problem, and i have read quite a few posts on the subject but I havnt seen anything solving this particlur one. I have an island (vbs) that is about 85-90% complete, I am now going arond basically checking all forests etc fit to ground and I have no `floaters`. Unfortu...
- 2006-03-14 07:19:12
- Forum: WrpTool
- Topic: Mapfact Military Objects Pack..
- Replies: 8
- Views: 11712
Re: Mapfact Military Objects Pack..
Thats good news sniping-jack
I needed the sandbags permanent and not placed via editor because im making a semi-prepared OBUA village so the sandbags would be present all the time, not just ata mission editors/users preference.
I needed the sandbags permanent and not placed via editor because im making a semi-prepared OBUA village so the sandbags would be present all the time, not just ata mission editors/users preference.
- 2006-03-14 07:13:55
- Forum: WrpTool
- Topic: MapfacMillitaryobjectanimations
- Replies: 3
- Views: 8723
Re: MapfacMillitaryobjectanimations
I had a similar problem some time ago, I could not open gates etc. and I also didnt get the option to climb ladders on towers. When I came to insert an object from the editor to check that the actualy gates were working placed via the editor and not through wrptool I couldnt even find the items in t...
- 2005-10-03 15:58:01
- Forum: WrpTool
- Topic: Mapfact Military Objects Pack..
- Replies: 8
- Views: 11712
Re: Mapfact Military Objects Pack..
Thanks snake_man - you have shed more light on the matter
I think maybe I will have to make my own custom ones :-/
I think maybe I will have to make my own custom ones :-/
- 2005-10-03 15:07:25
- Forum: WrpTool
- Topic: Mapfact Military Objects Pack..
- Replies: 8
- Views: 11712
Re: Mapfact Military Objects Pack..
Cheers W0lle, Like I said I asked buggs about this who had tried it in VBS himself and had no luck, so I thought I would try here - at the source of wrptool itself. The next job on my list was to contact Mapfact regarding the problem, although if they fix the OFP version it means a bit more work for...
- 2005-10-03 13:54:43
- Forum: WrpTool
- Topic: Mapfact Military Objects Pack..
- Replies: 8
- Views: 11712
Re: Mapfact Military Objects Pack..
Heres a d/l link my friend:
http://www.atwar.net/download.php?view.4200
please note I am using the converted OFP to VBS1 pack.
I thought maybe I was doing it all wrong but buggs told me initially he had the same probs but never pursued further.
http://www.atwar.net/download.php?view.4200
please note I am using the converted OFP to VBS1 pack.
I thought maybe I was doing it all wrong but buggs told me initially he had the same probs but never pursued further.
- 2005-10-03 02:22:45
- Forum: WrpTool
- Topic: Mapfact Military Objects Pack..
- Replies: 8
- Views: 11712
Mapfact Military Objects Pack..
I have done a search regarding my problem but unfortunately I can not find an answer so asking is my only option :) I am creating a small island ( 128x128 ) for VBS1, I have been tring for a few days now to get the sandbags in the Mapfact Military Objects Pack to `stack` at a certain height. In the ...